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FROM TRASH TO CANNES WINNER
By Daphne Gordon/The Toronto Star

Eventually, sculptor Alastair Dickson finds a use for just about everything he finds kicking around his studio, including even an old crab's claw and his 9-year-old daughter's old baby sleeper.

"I use a lot of found objects," explains Dickson, the Toronto-based artist who created wonky, cork-headed characters for the eight-minute short film The Stone Of Folly. The stop-motion animated film, produced and directed by local first-timer Jesse Rosensweet, won the jury prize for short films at Cannes and was screened last night at the Toronto International Film Festival as part of the Perspective Canada program.

Many of Dickson's characters are also on display at Yorkville's Edward Day Gallery until Sept. 29. The artist will be present at the gallery today between 2 and 4 p.m. for the official opening of the show. Written by Rosensweet and Dickson, the film tells the story of a medieval doctor who tries to cure insanity by removing the mythical stones from his patients' heads.

Close examination of Dickson's puppets reveals his technique of using familiar objects - among other things, a dog toy, fake fur, a fish float, a bit of a zipper, a plastic toy propeller, a Calabash gourd, a perfume bottle top and a bit of inner tube - to create his unique, 8-inch high characters.

"The crab claw, I'd had it for three or four years," explains Dickson, who had been creating figurative sculptures in a similar style before Rosensweet approached him about two years ago with the idea of making a film. "I could never find a use for it, but it just seemed like the perfect thing," he says, pointing to the menacing "cranial opener" he created for the doctor to use during surgery. For several characters, he employed gloves to create faces. "This granny figure's face was made from my next door neighbour's mother's gloves. I inherited them. Gloves can become really amazing characters. "I laugh a lot in my studio," he says, explaining that he works by simply surrounding himself in raw materials, reading from the script, and waiting for a character to emerge. "I'm quite selective in my choosing of materials," he says. "They have to be a bit bruised and have a certain patina to them."

Creating completely moveable figures for animation was a little different than making static figures for the purposes of display, but Dickson is a sculptor at heart. While animators tend to leave their figures unfinished in places where the camera won't reach, his figures can be viewed from any angle. And is Dickson cooking up new characters for another animated film? Not yet. In fact, he's not even sure he'll continue in the medium.

"It's a very different process than doing work for an exhibition and then selling it," says the artist, who also holds down a day job as a cabinetmaker and woodworker. "It's a much longer process than sculpture. It just seems to keep on going and going."

To see pictures of Dickson's work, visit www.alastairdickson.com.

September 14, 2002

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